The Tri-Strike is the first Modulus blaster to be sporting some properly new accessories, boasting the ability to fire three different ammo types from all its components. This is exactly the sort of thing that I was hoping the Modulus line would bring, accessories that wouldn't be seen in the Elite line. I waited for the price to drop a little before picking one up.
The Tri-Strike Blaster
As is standard, the Tri-Strike has a single tac rail on top, as well as a set of iron sights.
The Tri-Strike is a mag fed blaster, and so has a magwell quite far forward. As to be expected, it is compatible with all Nerf mags, including drums. Unfortunately, despite the magwell being quite far forward, Nerf elected to keep the mag release buttons on the sides of the magwell. Not only are they unreachable by your main hand from the handle, but they are also annoying and awkward to actuate with your off hand, while grabbing the mag. This makes reloading generally much more annoying than typical blasters like the Retaliator or Stryfe.
The 10 Dart Mag
The 10 dart mag is exactly what it sounds like - a mag sized to hold 10 darts. This is a straight mag, rather than a banana mag, so is actually shorter than a 12 dart mag. That's all there is to it. I personally find it a little odd that Nerf made an entirely new 10 dart mag design just for the Tri-Strike, when including another 12 dart mag would have been perfectly acceptable, and in my opinion, preferable for the extra capacity.
The Mega Launcher
The Mega Launcher is a barrel extension capable of firing 4 Megas. It's a relatively stubby piece, though is very tall to accomodate the barrels and the pump.
The Mega Launcher is a pump-to-fire blaster. Simply pull the pump out all the way, then slam it back in to fire a Mega. The harder you slam it back it, the faster the Mega will fly out.
The Mega Launcher uses a set of Smart ARs to fire all its darts. Starting from the bottom left dart (from the user's perspective), the Launcher cycles clockwise through all loaded darts. While the Smart AR block eliminates the need to load darts in a particular barrel, it also introduces extra deadspace internally, which causes noticeable power loss in subsequent barrels. Additionally, Smart AR blocks are vulnerable to double-shots, where two darts in a row are fired in the same firing stroke. This is particularly prevelant with this manual plunger Smart AR blaster, and it is very common to have two Megas fire out at once with reduced power. This is particularly frustrating as often results in the wasting of one, if not both, of the darts. I find that double-firing occurs most frequently with the top two barrels.
The Mega Launcher is not a long barrel extension by any means, being barely longer than the Modulus Dual Rail Barrel.
The Missile Launcher
The one complaint I have with the stock is that its handle is too far forward, and so it leaves a rather small space behind the blaster's handle, which can be a little uncomfortable.
The Missile Launcher can be assembled as its own standalone blaster, however it still suffers from the same issues. The stock is still the pump, and so it is still impossible to shoulder and stabilise the Missile Launcher.
When all put together, the Tri-Strike is quite a bulky and hefty blaster. With the exception of the missile launcher, it's reasonably comfortable to use. The Mega launcher is within reach and the Missile launcher stays in place well. The Missile launcher stock makes the Tri-Strike as a whole a decent rifle-size blaster, with a usable secondary. That said, the Missile launcher is still awfully hard to use, and the extra forward weight makes it even harder to stabilise. Additionally, the Missile launcher module adds significant bulk to the top of the Tri-Strike.
Finally for performance. How do the Tri-Strike and its components stack up?
Range wise the Tri-Strike blaster itself is nothing special. It performs roughly to typical grey trigger standard, achieving around 8-10m true flat with the Modulus/Elite darts included. Not particularly good, but nothing unexpected. The Mega Launcher can achieve anywhere from 8-12m somewhat flat with a good pump. It's very erratic and inconsistent, owing to its pump-to-fire mechanism as well as its Smart ARs. The Missile Launcher is similarly inconsistent, though I haven't had any somewhat flat shots break 9m even from my best attempts. This is in contrast with the Thunderblast and Demolisher, which with a really good pump could launch Missiles beyond 12m.
Accuracy from the Tri-Strike itself is nothing out of the ordinary, perhaps slightly subpar. Naturally the Modulus/Elite darts are the primary cause of this, switching to a better dart type brings the Tri-Strike pretty much up to par with most other blasters. Accuracy with Megas is pretty poor, partly due to being pump-to-fire and partly due to Megas being horribly inaccurate. It is at least possible to brace the Mega Launcher against your shoulder if the blaster it is attached to has a stock. As for the Missile Launcher, oh boy. Since the stock is the pump, you can't brace it against your shoulder and get a decent shot off. As such, accuracy with the Missile Launcher is simply non-existent. It is practically impossible to get a good and accurate shot off.
Rate of fire is a bit more promising. The Tri-Strike has slam-fire, allowing it to beat similar blasters like the Retaliator. That said, due to the internal setup, slam-fire is a lot stiffer during priming than regular cycling, limiting its maximum ROF to around 4 darts per second. Being that the Mega Launcher is pump-to-fire and has Smart ARs, it can also be fired at a decent rate, I'd estimate around 3 darts a second accounting for the extra resistance from being pump-to-fire. Naturally ROF with the Missile Launcher is terrible, being that it is a single shot.
The base Tri-Strike serves essentially the same role as the Retaliator. It's a relatively compact clip (mag) system springer that can perform decently, making it ideal as a secondary/backup, or a small primary ideal for close quarters. The bolt handles of the Tri-Strike do make it a pain to holster or sling compared to the Retaliator, and its inferior power holds it back as well. Nevertheless, for close quarters it can work quite well.
The Mega Launcher is only useful as a Mega firing backup/emergency, as it is relatively inconsistent and not particularly powerful. It could come in handy in games where Megas have special abilities (for instance particular zombies that can only be stunned by Megas), however will be a rather underwhelming in general combat, especially with its tendency to double-fire. Furthermore, the Mega Launcher prevents the use of a pump grip, as it is a barrel extension. Carrying around a seperate Mega blaster would be a much more effective option for actual Mega blasting.
The Missile Launcher is even less usable, as it is vastly outclassed by various other rocket launching blasters, and is extremely difficult to use effectively. It's only effective within maybe a 6m range. Though it is quite bulky as an attachment, as an individual blaster it's not that big, so if you're really desperate for a simple rocket Launcher, the Tri-Strike's Missile Launcher could work in a pinch.
Value and Summary
I purchased my Tri-Strike for 50AUD from Kmart. it's available for the same price from Target, and BigW stocks it for 60AUD, though regularly discounts it to 50AUD anyway. It's certainly not the worst deal around, given that you are essentially getting 3 blasters in one, however given that two of them don't have triggers, it's also not that great a deal. The Tri-Strike itself is a solid base blaster, being very similar to the Retaliator, however the two attachment blasters have very limited utility and are not particularly useful. The inclusion of a unique 10 dart mag when a 12 dart mag would have been a little more useful is also odd. All of this combines to make the Tri-Strike feel substantial, yet not particularly good value. A 12 mag instead of a 10 mag would have helped a little, as would the secondary blasters being more consistent and effective. Overall, while the Tri-Strike isn't bad value for money, I feel that there are better deals to be had, especially given its high price. I'd only recommend the full set if you want a set of gimmicky, marginally useful firing attachments and are content to not have triggers.
Power: 3.5/7 (darts) 5/7 (megas) 5/7 (rockets)
Accuracy: 3/5 (darts) 1/5 (megas) 0.5/5 (rockets)
Rate of Fire: 4/5 (darts) 3.5/5 (megas) 0.5/5 (rockets)
Value for Money: 3/5
Overall: 3.1/5 (darts) 2.81/5 (megas) 2.1/5 (rockets)
Personal Rating: 3/5 - the Tri-Strike is a solid blaster, the Mega Launcher is passable and the Missile Launcher stock is pretty nice, but the Missile Launcher itself is absolutely terrible, and generally the Tri-Strike is inferior to the cheaper Retaliator.
A link to the same post on BlasterHub: link